Patches are a necessary part of any game's health, with Diablo Immortal being no exception. Our team separates Performance, User Interface, and Visuals to make playing catch-up quicker.
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Video Updates:
Raid Bosses Advert
New Cosmetic All Classes
Familiars Advert
Performance: Diablo Immortal was the first Diablo game I played, and by far the one I know best in terms of sentiment and meta. Thank you for considering me, and thank you for your work to promote a game that did a lot for me as an individual and connected me to a community.
UI: On a separate note, this webpage is structured in a way that could incorporate feature updates into patch notes and vice versa. Using the beastiary page format for features with a flippable page makes it so that the user can choose to view new, potentially paid, features or read the patch notes below.
Visual: I miss a few content creators' digests on Diablo Immortal, so the intent was to feature new and old video content that would be reminiscent of the type of thing they'd discuss (if not show). This text would be where the performance, UI, and visual updates would go.
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